학습 내용
- 섹션 1
- Bezier Curve
- NURBS Curve
- Curve Geometry
- Text
- 섹션 2
- Simple Deform (1)
- Simple Deform (2)
- Displace Deform (1)
- Displace Deform (2)
- 섹션 3
- Solidify & Bevel
- Boolean & Wireframe
- Mirror
- Polygon Normal
- 섹션 4
- Scissors Modeling (1)
- Scissors Modeling (2)
- Dice Modeling
- Edge Crease & Bevel Weight
- 섹션 5
- Polygon UV (1)
- Polygon UV (2)
- Polygon UV (3)
- UV Unwrap
- 섹션 6
- Cylinder & View Projection
- Using Photoshop & Texture Paint
![[HD]Blender(블렌더) 3.0 3D 그래픽의 입문 Part.2 Modeling](https://minio.cheonkangedu.co.kr/edx/media/images/asset-v1previewlink30169000660typeassetblockc.height-180.jpg)
